The SpriteSheetMovieClipBehaviour caches MovieClip animations into a Mesh array for fast playback. Ideally each frame should have a similar number of sprites and must only use one texture page.
Frame update handler, advances sprite sheet frame.
Sprite sheet cache.
Set the swf asset name.
Set the exported symbol name to loaded from the swf asset file.
Target framerate to render the MovieClip timeline.
Cache the compiled Mesh data to the spriteSheetCache.
Generate mesh on load.
Set animation play state.
Set animation to loop.
Active spriteSheet instance.