Constructors
AnimSpriteSheet
Functions
initialise
addAnimFrameFromMovieClipRange
addFrameFromDisplayObject
addAnim
playAnim
playAnimOnce
stop
play
setFrame
applyFrameMeshColor
generateMesh
frameUpdate
renderFrame
dumpAnims
Variables
STATE_STOPPED
STATE_PLAYING
mesh
meshRenderer
useSharedMaterial
maxMaxVerts
maxIndexMap
frames
anims
animNameMap
lastMaterial
loop
offset
verboseDebug
currentFrame
currentFrameId
activeAnim
Package: pumpkin.display