The Graphics class contains a set of methods for drawing shapes on a Sprite.
Create empty Graphics object.
Clears the current list of graphics to be drawn.
Draw solid rectangle to the Sprite.
Draw Rectangle using a Texture.
Draw Rectangle using a Material.
Draw Rectangle using a material.
Returns the draw bounds rectangle.
Returns the draw bounds rectangle as reference.
[Obsolete] Hit test draw object (bounds only)
Hit test draw object (bounds only)
Invalidate draw cache, internal function.
Get draw operation at index.
Draw tile material with matrix transform.
Draw operation list.
Custom hit test.
Flags changes to graphic elements.
Enable per pixel hit-testing, requires the material texture to be readable.