uniSWF is an easy to use Adobe® Flash® to Unity UI Solution. Simply publish assets from Flash® and they seamlessly appear in the Unity editor. A familiar and powerful API modelled on the Flash® runtime makes creating anything from menus to full featured games easy.
Capability to add new platforms.
Full source to the uniSWF runtime and Unity editor integration
* Does not include uniSWF Converter application source, please contact support for more information
Get rapid answers from the uniSWF support team via email.
Create games with uniSWF for Playstation® Mobile
Create games with uniSWF for the Web
Create games with uniSWF for Windows Phone 8
Tween Unity Game Objects using the pumpkin Tweener
Render True Type and Open type fonts on all Unity platforms including the web player
Custom editor API to export swf assets
Create games with uniSWF for Windows 8.1 Store
Create games with uniSWF for Blackberry devices
Draw display objects to textures
Refined hit detection with per-pixel hit sampling
Tightly pack texture pages using the flash IDE
Scale up or down output resolution from Vector or Hi-definition artwork globally while maintaining unit scaling
Create assets in Flash® or Illustrator® ( exported from Flash® ) then publish directly to Unity®, assets seamlessly load within Unity Editor.
Create animations using the Flash® timeline and play/manipulate them directly in Unity.
Animations update live in the Unity editor, assets are hot reloaded when published from Flash®.
Optimised for iPhone & iPad as well as the standard Web and Desktop players.
A familiar and powerful API modelled on the Flash® runtime, works with C#, UnityScript and Boo script.
Textures are converted and packed efficiently into bitmap texture pages.
Includes fully working game examples with source code.
Rapid workflow between design and development.
Convert fonts with outer glows and gradients to bitmap fonts, comes with a full featured TextField API.
Ideal for Game UI, HUD's and even full featured 2D Games.
Great for character health bar overlays to augmented reality style user interfaces.
Tween/Animate DisplayObjects objects in one line of code.
iOS, Android, Web player, OS X standalone and Windows standalone.
Cache MovieClips to SpriteSheets for optimial rendering, ideal for mobile devices where graphics processing power can be tight.
Create dynamic UI and 2D animations using the Flash® timelime.
Seamlessly import your Flash® assets into the Unity editor.
Build for mulitple platforms including iOS, desktop and web player.