Simply publish assets from Flash® and they seamlessly appear in the Unity editor. A familiar and powerful API modelled on the Flash® runtime makes creating anything from menus to full featured games easy.
Animated MovieClips, full timeline support.
Live Preview in the Unity editor.
Bitmap based conversion for rapid rendering.
* Please note Action Script 3 isn't supported by uniSWF, see Flash Compatibility
for more info.
Convert Adobe® Flash® files to Unity®
Create assets in flash or illustrator then publish directly to Unity®, assets seamlessly load in the Unity Editor.
Create animations using the Flash® timeline and play/manipulate them directly in Unity.
Animations update live in the Unity editor, assets are hot reloaded when published from Flash.
Works great on iOS and Android
Optimised for iPhone & iPad as well as the standard Web and Desktop players.
A familiar and powerful API modelled on the Flash® runtime, works with C#, UnityScript and Boo script.
Automatic texture packing
Textures are converted and packed efficiently into bitmap texture pages.
Includes fully working game examples with source code.
Rapid workflow between design and development.
Cool font rendering
Convert fonts with outer glows and gradients to bitmap fonts, comes with a full featured TextField API.
2D Stage rendering
Ideal for Game UI, HUD's and even full featured 2D Games.
Great for character health bar overlays to augmented reality style user interfaces.
Built in tweener
Tween/Animate DisplayObjects objects in one line of code.
iOS, Android, Web player, OS X standalone and Windows standalone.
Cache MovieClips to SpriteSheets for optimial rendering, ideal for mobile devices where graphics processing power can be tight.